Терри Брукс - Jarka Ruus

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High Druid of Shannara. More than a quarter of a century after The Sword of Shannara carved out its place in the pantheon of great epic fantasy, the magic of Terry Brooks's New York Times bestselling saga burns as brightly as ever. Three complete series have chronicled the ever–unfolding history of Shannara. But more stories are still to be told–and new adventures have yet to be undertaken. Book One of High Druid of Shannara invites both the faithful longtime reader and the curious newcomer to take the first step on the next extraordinary quest. Twenty years have passed since Grianne Ohmsford denounced her former life as the dreaded Ilse Witch–saved by the love of her brother, the magic of the Sword of Shannara, and the destruction of her evil mentor, the Morgawr. Now, fulfilling the destiny predicted for her, she has established the Third Druid Council, and dedicated herself to its goals of peace, harmony among the races, and defense of the Four Lands. But the political intrigue, secret treachery, and sinister deeds that have haunted Druid history for generations continue to thrive.

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«Iridia," she said softly, turning back. «Distance yourself from this matter. Leave it to others to determine what is needed. You have suffered enough at the hands of the Elven Prince. He has betrayed you already and would do so again. His loyalty is to her, not to you. That will never change. To place yourself in a position where you must test your resolve is foolish and dangerous. It asks too much of you.»

The sorceress stiffened, her lips tightening to a thin, hard line, her perfect features cast in iron. «And you think too little of me. I am not a fool, Shadea. I am your equal and in some ways your better. I have experiences you do not; don't be so quick to dismiss me as a lovesick child.»

«I would never do that.»

«You not only would, you do!» Iridia's glare would have melted iron. «If Ahren Elessedil has used the Elfstones to try to help that woman, I want him dead as much as you do. But I want to see it happen. I want to watch him die!»

«Do you?» Shadea a'Ru paused. «I would have thought you'd had enough of that sort of thing.

How many more of those you profess not to love, but secretly do, must you watch die before you are satisfied?»

Iridia's face went white. «What are you talking about?» There was an unmistakable warning in her words.

Shadea ignored it, her gaze cold and empty. «The baby, Iridia. You remember the baby, don't you? You didn't love her, either.»

For a long moment Iridia neither moved nor spoke, but simply stared at Shadea, the look on her face one of mixed incredulity and rage. Then both drained away with frightening swiftness, leaving her features calm and dispassionate. «Do what you want," she said.

She turned and walked away without looking at Shadea. As she went through the door, she said softly, «I hate you. I'll see you dead, too.»

As Iridia disappeared down the tower stairs, Shadea glanced after her, thinking for just a moment that she should go after her, then deciding otherwise. She knew the sorceress. Iridia was quick to anger, but she would think the situation through and realize she was being foolish. It was better to let her be for now.

She looked down at the scrye waters in the basin. The ripples had disappeared; the surface had gone completely still.

Ahren Elessedil would be made to vanish just as swiftly.

* * *

One last task remained to her, the one she dreaded most. She had no more love for Aphasia Wye than did Terek Molt, but she found him useful in carrying out assignments that others would either refuse or mishandle. She had already seen enough of the latter in the hunting down of Grianne Ohmsford's family, and the task would get no easier with Ahren Elessedil added to the mix. Terek Molt might protest her decision, but it was a matter of common sense and expediency. One Druid of her inner circle was all she cared to spare for the venture, and one was probably not enough.

As she passed through the towers and hallways of the Keep, by sleeping rooms and meditation chambers, the resting and the restless, her mind focused on the task ahead. She wanted the business over, but not before she had accomplished what was necessary. She had given the matter considerable thought since Terek Molt's return. It was a mistake—her mistake, unfortunately—to have thought of the Patch Run Ohmsfords as ordinary people. The boy and his parents might not be Druids, but that did not render them commonplace. The magic that was in their blood, and their long history of surviving against impossible odds, made them dangerous. It would require a special effort to overcome both, one that she would not underestimate again.

It would help that she had the services of Aphasia Wye. But something more was needed.

She descended the winding stairways of the Keep into its depths, into the cellars and dungeons that lay far underground in the bedrock, dark places where the Druids seldom ventured. Her destination was known only to her, now that Grianne Ohmsford was gone, a place she had discovered some years ago while shadowing the Ard Rhys in an effort to discover her secrets. She had been good at shadowing even then, having developed the skill in her early years when the uses of magic were first revealing themselves to her. It was dangerous to challenge Grianne Ohmsford's instincts, but she managed it with the aid of a fine–grained, odorless dust that rendered the other's tracks visible in a wash of prismatic light. Layering the dust in the dark places she knew the other sometimes went, she would wait for her return before sneaking back down to read the trail. She had gotten lucky once or twice, but never again as lucky as with what she now sought to retrieve.

She entered the deep center of the Keep, the heart of the fortress, down where the earth's heat lifted out of its churning magma to warm the rooms above. She found it interesting that the Druids would build their home atop a volcanic fissure that might erupt and destroy them one day. But the Druids lived in harmony with the earth's elements and found strength in what was raw and new. She understood and appreciated that. A proximity to the sharp edge that divided life and death was compelling for her, as well.

The passageways narrowed and darkened further. So far down, there was no need for space or light. She thought that some of the corridors had not been walked in a thousand years, that some of the cells and rooms they fed into had not seen life in thousands more. But she sought nothing of life that day, only of death. She moved in silence, listening for sounds of the spirit creature that lived in the pit beneath the Keep and warded Paranor and its magic. It slept now and would slumber until awakened. So long as the Druids kept occupancy and life, it would lie dormant. She knew the stories of its protective efforts. The stories were legend. They did not frighten her, however. Rather, they intrigued her. One day, she would come down to take a closer look at it. Spirits were something she understood.

She pondered for a moment the circumstances that had led her to that moment. She had no regrets about how she had achieved her position, but she would have preferred that it be otherwise. She wasn't evil, just practical. She was the right choice to be Ard Rhys, the better person for the title, but that did not mean she was happy with the way she had obtained it. Climbing over the backs of others to get what you wanted was suited more to politicians and to royalty than to students of magic. She would have preferred to face Grianne Ohmsford in combat, but a decision based on the outcome of trial by magic would not have been accepted by the others—neither her allies nor her enemies. Druids, for all their examination and study, were conservative by nature. History had taught them that independence and disobedience led to disaster, so they preferred that matters progress in an orderly fashion.

That couldn't happen here. Not with the Ilse Witch as Ard Rhys and the fate of the order hanging in the balance. Shadea had understood that from the beginning. Unlike the others, she had chosen to act.

She reached a heavy iron door at the end of a corridor and stopped. Placing her fingers on a set of symbols cut into the metal, she closed her eyes and pressed in deliberate sequence. It had taken her a while to unlock the puzzle, but in the end she had done so. Tumblers clicked and a bolt slid back. The door opened.

Inside, the room was round and dark save for the light cast by a single lamp set in a raised stanchion at the chamber's center. Heavy stone blocks encircled a mosaic floor in which runes had been carved in intricate patterns that suggested story panels. There was only the one door leading in and no windows. There were no openings in either the walls or floor. The ceiling domed away in shadowed darkness.

A tomb for the dead and their possessions, Shadea thought. A space where things were placed with a strong expectation that one day they would be forgotten.

She walked to the stanchion, stood with the heel of her right boot pressed against one edge of its square base and fitted into an invisible depression beneath, then walked straight ahead until she reached the wall. Placing the palms of both hands flat against the stone at waist height, she worked the tips of her fingers around until she found the hidden depressions in the stone, then pushed.

A heavy panel swung open on hidden hinges, revealing a deep, ink–black chamber.

Her smile said everything about her expectations for what waited within.

She entered without the use of fresh light, relying on the faint glow of the lamp behind her. Her eyes adjusted quickly, and she saw what she had come for. She walked over to a low pedestal set against one wall, opened the iron box sitting on top of it, and took out the velvet pouch that rested within. She handled it carefully, the way she might a deadly snake, taking care not to grip it too strongly but to balance it in the palms of her hands. Even more carefully still, she reached inside to extract what was hidden there.

Slowly, gingerly, she drew out the Stiehl.

It was the most deadly weapon in the world, a blade forged in the time of Faerie in the furnaces of the Grint Trolls. Infused with lethal strains of arcane fire magic, it could penetrate anything, no matter how thick or strong. Nothing could stand against it. It had been in the hands of the assassin Pe Ell in the time of the Shadowen and Walker Boh, and he had used it to kill the daughter of the King of the Silver River. The Druid had recovered it afterwards and hidden it here. No one had known where it was since. No one, but Grianne Ohmsford and now Shadea.

She held it by its handle, feeling the markings that signified its name where they were carved into the bone plates. The blade gleamed silver bright, its surface smooth and flawless. It had survived thousands of years without a mark. Grianne had kept it concealed for the same reasons as Walker Boh—it was too dangerous to reveal. It was an assassin's weapon, a killer's tool.

It belonged, Shadea told herself, in a killer's hands, in an assassin's sheath. It belonged in the hands of a master. She would see that it found its way there. She would see that it was put to the use for which it was intended. The lives it snuffed would be well spent.

She sighed. She wasn't being evil, she told herself for a second time that afternoon. She was just being practical.

She put the Stiehl away, closed the chamber anew, and climbed out of Paranor's dark cellars to the light above.

FIFTEEN

With the decision made to go in search of the tanequil, Ahren Elessedil arranged for horses to transport the party on the first leg of their journey, and within an hour they were mounted and riding out of Emberen. Seemingly unconcerned about its contents, the Druid didn't even bother to close up his cottage, leaving everything pretty much the way it was. Pen had the feeling that the Druid wasn't much attached to possessions and, in the tradition of Druids who did service in the field, thought them mostly superfluous. The boy didn't pretend to understand this, having worked hard for everything he had, but he supposed that his own attachments were mostly the result of habit and not because he valued his belongings all that much. Still, he had to fight a strong urge to go back and lock up.

They rode south along the main roadway, stopping frequently to say good–bye to the villagers, Ahren making a point of telling everyone he spoke to that they would be gone for several weeks. Pen thought it odd that he would make the information public and was further confused when they departed in the wrong direction and a dozen miles outside the village turned not east toward the Charnals, but west.

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